Do as I say, not as I do ...
Videogame development and what not ...
Monday, May 07, 2007
VERTEX BUFFER, TANGENTS, BINORMALS AND SO ON
Ziggy has published a couple of handy source codes:
"
Converting Vertex Buffer Formats in XNA
", and
"
Calculating Tangents and Binormals/Bitangents in XNA
".
Watch this space!
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