I mean this upcoming XNA-based framework. Today, Zyggy has informed us that the first open beta is now available for testing.
Check out this screenshot:
Worth testing, imho ...
[Note: in order to receive the beta you must register here.]I mean this upcoming XNA-based framework. Today, Zyggy has informed us that the first open beta is now available for testing.
Check out this screenshot:
Worth testing, imho ...
[Note: in order to receive the beta you must register here.]From Ziggy's post: "In this example I have created a simple application that creates an XNA Device object and renders a triangle on the screen. This sample supports screen resizing and uses a scroll bar to rotate the triangle around in a circle."
Nice one!
[For those that want to dig into this subject, don't forget to check this post by Shawn Hargreaves on the matter].Eric has kicked off with a couple of posts with source code:
C'mon, let's all say hello to Eric and welcome!From Shawn's post: "... While I was writing the menu system, the lead artist, a grizzled young man named Johnny Christmas, gave me a piece of advice I never forgot. "Listen here, young lad", quoth he: "the secret to making a game feel polished and professional lies in the transitions ...".
Stay tune to Shawn's blog for upcoming articles on the matter.
Now, that's it! It's late and I'm tired soooo ... hoooawmmn ... I need to sle .. ep, can .. nnot ... re..each .... my ...bb.. ed ... zzz ... zzz ... zzz ...Man, the eyecandy included in this game -which is under development- is quite amazing.
You can read what's going on with this project here (as well as watch a demo video of the cave).
Cannot wait for a demo build!