Thursday, May 10, 2007

"VISUAL3D.NET - XNA FOR THE MASSES, PART I"

Dan Maltes comments on Realmware's Visual3D.Net framework.

From the post: "... is a combination Game/Simulation engine and Game/Simulation building tool-set all built into one. This means it has much of what you need built right into it, saving you a tremendous amount of time and letting you, and your team, focus on the imaginative and creative part of your application. For instance, assigning keys and mouse clicks to control objects in your 3D world; normally you would have to write a whole bunch of code and event handling on your own to accomplish this. Visual3D has that built-in, so all you have to do is decide what keystroke or mouse-click does what. That is just the tip of the iceberg of what Visual3D has built into it ...".

Stay tuned.

"BULLET HELL TACTICS" AVAILABLE FOR OPEN TESTING

Kobingo has released a demo version of his game "Bullet Hell Tactics" for public testing.

From the announcement: "... This will be the one and only public testversion before the final demo is released. Before downloading, please read the requirements. If you are having problems running the game read the troubleshooting instructions. Please also read about how to play the game ...".

You can donwload the files here.

MORE ON QUADTREES

Kyle strikes again on quadtrees, this time focusing on code design.

From kyle's article: "... Before I explain the classes, a picture of how the node tree is constructed in a Quadtree as objects are added and move through the tree (individual frames on click-through) ...".

Read on!

CRIMSON UPDATE: VASCULITIS

NekoCake's engine has been updated and a demo is included.

From the post: "... for anyone who is interested, heres a short demo. It only works with an xbox controler at the moment. left stick moves you around, B jumps and A kills you. If anyone can run it and tell me how it runs on there pc id be gratefull! ...".

So, let's tell this guy how it runs ...

PREVIEWING "AIR LEGENDS" NEXT RELEASE

Sharky comments on the new features that we'll be getting with the next release of his game "Air Legends".

From Lawrence's post: "... I’ve added a much requested Special Manoevre (aka. evade) feature! I’m stoked about this. It really makes the gameplay a lot more dynamic. Essentially, using the Special Manoever button you can trigger the plane to pull the manoevre. Currently there are two manoevres ...".

Cannot wait!