Wednesday, April 25, 2007
- XNA GSE 1.0 Refresh ReadMe: of course.
- Let's Kill Dave blog: list of "big" things pointed out by Dave.
- The ZBuffer site: Andy publishes a handy list of changes in the API.
Of course, you should also check XNA Creators Club Forums, since there have some questions on issues while installing, updating past code and so on.Hope it helps.
From Lawrence's post: "... So I won’t be needing to rush out a new release to be compatible. You’ll be fine with the last one ...".YAY!!!
From Shawn's post: "... The problem is, game simulations tend to produce a lot of small and basically random fluctuations from one frame to the next. When these values are used to control a discrete decision, and when the input value is close to the decision threshold, the results can look pretty silly ...".
There's an interesting discussion going on there, so I suggest you read the post.Bye!