Well, according to this new post things are going better and better as you can see in this awesome video:
Saturday, February 24, 2007
RPG ZERO: GETTING BETTER AND BETTER
Gamey Little Hacker had promissed to post comments related to development of 'RPG Zero'. Remember?
UPDATE: 'COLLISION DETECTION FOR 3D MODELS'
Lately, for a little while, things had gone a bit quite in Sharky's blog.
Well, silence is now gone and a new update of the source code of the three-part tutorial is available here.
What's new: optimizations, basically. For instance, you can pass the ModelMesh’s original BoundingSphere to run a proximity test, in order to avoid checks on every frame for the rest of bounding spheres.
Nice Sharky!
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