Saturday, February 24, 2007

RPG ZERO: GETTING BETTER AND BETTER

Gamey Little Hacker had promissed to post comments related to development of 'RPG Zero'. Remember?

Well, according to this new post things are going better and better as you can see in this awesome video:

Ok, no skeleton-based animations yet. Who cares? The eye-candy is there, the gameplay seems really catchy and it is data-driven.

So GLH, just keep up the good work!

UPDATE: 'COLLISION DETECTION FOR 3D MODELS'

Lately, for a little while, things had gone a bit quite in Sharky's blog.

Well, silence is now gone and a new update of the source code of the three-part tutorial is available here.

What's new: optimizations, basically. For instance, you can pass the ModelMesh’s original BoundingSphere to run a proximity test, in order to avoid checks on every frame for the rest of bounding spheres.

Nice Sharky!