Thursday, November 30, 2006

WE ARE ALMOST THERE!

Yeap! December is comming ... sales, presents, christmas, XBOX360, PS3, Wii, XNA, TorqueX, Visual3D.Net ... phewww! Everything accelerates as we approach the year-end.

For us, "indies", it is a very important month as we are waiting for the final release of XNA GSE and with it, the parallel releases of TorqueX and Visual3D.Net.

Developers post questions over and over in every forum asking for CTPs, betas, demos, screenshots and such, as if they were children traveling in a car with their parents and continuously asking them: "Are we there yet?".

Patience. Even if they need some extra time to finish the products it will benefit us in the end: more stability, less bugs, more fun.

In the meantime, check "HeroEngine", it seems quite interesting. Unfortunately, neither demos nor prices are available in the site so I cannot comment about it (I don't know about the engine itself but the tools seem to be .NET-based). If someone has more information about this framework please drop me some lines.

Cheers!