Friday, November 06, 2009

RULES FOR MULTIPLE LANGUAGES IN XBLIG

Recently, there’s been some fuss regarding the use of (symbols from) unsupported languages in Xbox Live Indie Games (in particular, traditional Mah-jong symbols).

This discussion led the XNA Team to post the following two messages to clarify things:

Read both messages carefully and if you still have questions post them in or browse the forums to get the answers.

‘till next time,
~Pete

 

> Link to Spanish version.

3 comments:

  1. The word is 'fuss' not 'fuzz' ;)

    ReplyDelete
  2. Man, that was fast! I was tracking down the elapsed time before someone noticed it ;)

    Fixed, Zankz ...

    ReplyDelete
  3. Wow! Nice information. Thanks for providing the links. Very interesting.
    Keep posting.

    ReplyDelete

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