Monday, August 13, 2007

XNA GS: FORGET THE FUN JUST SHOW ME THE MONEY!

Finally! The last webcast of the day has ended.

Frank Savage reminded us what's the current state and features of XNA GSE, what XNA "GS" 2 will bring, and what to expect for the first half of 2008.

I'm tired so I won't comment on the current status of GSE. What will come on v2 was already covered. So the juice is on 2008. Why? Because even though there are not further details on how they will implement it yet -meaning it's still under discussion- these guys are working on a way to help us reach the XBox Live Arcade market more easily (and then the Xbox360 retail disk distribution).

The final round of questions seemed pretty exhausting since everybody start asking and asking, even questions that had nothing to do with what this guys were supposed to talk about!

Some interesting Q&A:

  • Will we worthwhile building a game for the 360 in 2008 given the advances in technology which could make the 360 an obsolete console? Yes.
  • How can one convince any publisher that managed code & XNA can create a "blockbuster" game? The answer is simple, just convince them that your game is fun and sellable. they don't even care what technology you use to create the proof of concept, prototype or even the game itself.
  • How much does it cost to get a certificate? I think the first time you get in is free and after that you pay by submittion.

Well, that's all folks! I hope my comments on the webcasts help those unable to watch them because of bandwith restriction, bad connections, and so on.

Cheers!

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