Tuesday, May 08, 2007


In modern game development you'll most likely need to take advantage of your gfx card by using shader effects and in turn moving away from fixed-function pipeline techniques.

Thus, the need for hiring shader artists and or become one yourself -so as to create custom-made effects for your particular game or engine- just grows.

So, what to do? You can either do a google search -say, looking for free fx resources- buy some books that come packed with shader content -like the "ShaderX" series, hire a shader artist, and or build your own shaders by yourself from scratch or by modifying a pre-existing template (like the ones that come packed with the nVidia SDK 9.x/10).

Well, there's a new additional solution: "Shaders for Games" ... a site that should have been called "Shaders For Sale", instead ... check it out since these guys offer interesting HLSL shader packs at affordable prices.

The SM3 water fx screenshot looks great ...

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