Thursday, April 19, 2007


Thomas has published the latest installment of the series on software efficiency and optimization.

From the post: "... I'm trying to decide where to take this blog from here. I could continue focusing on software engineering as it applies to games. Or I could start taking in-depth looks at particular game algorithms and how to implement them for XNA — for example, I could show how I used the minimax algorithm with alpha-beta pruning for finding the best move in my Othello game, and how to implement it in XNA; or show how to implement the A* algorithm for pathfinding. Or I could start showcasing my Dream-Build-Play entry and how various parts are implemented. If you have any thoughts or preferences, please leave a comment ...".

To get to the above-mentioned part of the post -actually the final part- you'll need to read a bit more than usual ... trust me ... so you'd better hurry up and start reading right now!

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