Thursday, April 19, 2007

SETTING UP "GUIMANAGER"

Check out Aaron's blog for his first tutorial, which covers setting up his GUIManager class.

From Aaron's post: "... The simplest way to begin is to use the GUI_Testbed project as a starting template. I simply created a new source file containing a class called Tutorial1, and set that as the startup Game object in Program.cs. You could also just use the existing GUI_Testbed.cs if you don't feel like starting from scratch ...".

More news after the break ...

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