From Eli's post: "... The other day I was working on my GSE game, and I had a class with an Update method. The Update returned a boolean indicating whether or not the class was finished updating. The idea was when the object was finished updating, I could stop worrying about it, and I could remove it from whatever collection was keeping track of it ...".
To get to the "Problem solved" part, just go and read Eli's full post.
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