Thursday, April 12, 2007


Shawn has published the second part of the series on XNA and lighting, which focus this time on "specularity": what it is, and how to tweak it by using "BasicEffect".

From Shawn's post: "... Specular light can be harder to understand. When viewed in isolation, its contribution seems incredibly minimal ... But in combination with the diffuse light, specular is a critical part of making a model look good. Set it too low, and your objects will appear flat and uninteresting. Too high, and everything will look like plastic: waxy and unnatural ...".

Read on!

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