Thursday, May 03, 2007

SHOCKWAVE DISTORTION EFFECT

Jamezilla has submitted a new tutorial to Ziggyware which shows how to implement a shockwave distortion effect in HLSL.

From the tutorial: "... The render routine will draw the scene to a RenderTarget2D, then draw the render target to backbuffer normally, then draw the render target to backbuffer again with the shockwave shader ...".

Let's read!

No comments:

Post a Comment

Any thoughts? Post them here ...