Wednesday, May 09, 2007


Mike comments on the experiences he is facing along the process of building a UI for his XNA-based world editor: "Blueprint".

From Mike's post: "... As XNA runs using a DirectX graphics device its very picky about loosing its rendering state. So if a user undocks the window and moves it about and then redocks it, it doesnt like it due to the loss of rendering state. For now the XNA window has been fixed so that it cant be undocked ...".


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