Tuesday, April 03, 2007


GameDaily Biz has published the article "Microsoft on Lowering the Barriers of Creativity" which includes an interview to Microsoft's Chris Satchell (General Manager, Game Developer Group) and Aaron Greenberg (Group Product Manager for Xbox 360 & Xbox Live) at GDC'07, which of course mentions XNA GSE.

From the article: "... With XNA Game Studio Express, it is a different approach. It's not just about modding a game that somebody's made; it's about making your own game. I definitely take your point [because] you need some skill to do it. Now I do think we've made it much easier with XNA Game Studio Express than it's ever been before, but when you add our partner products on top—like what we've done with Garage Games—then you actually have systems like Torque GameBuilder (TGB), which is drag and drop game development. You literally drag pieces in and you drop them. And then we have starter kits, so if you just want to mod an experience you can do that... So imagine if you take TGB and load up a pack and there's all the cool animated things—you just drag and drop them in, say what behavior you want and can start playing a game. And we actually licensed that from Garage Games so if you're a member of the Creator's Club in XNA you get that in your subscription ...".

Read on ...

No comments:

Post a Comment

Any thoughts? Post them here ...