Monday, April 30, 2007


NekoCake analyzes how to measure the performance of your game by using FPS ratio and frame time.

From the article: "... I’ll look at what FPS values actually mean, how we count them in game and then why it’s a bad idea to profile your games performance using FPS as your only metric ...".

It uses the new SpriteFont class to render the performance data on screen.

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