From Mykres' post: "... It has been a relatively quite week in the world of XNA; this must be due to the April Update coming soon. But through the week we have seen some discussions on Performance. I remember with Managed DirectX everyone seemed to be talking about the Perfect Game Loop, but with XNA it seems to be Performance and the Foreach functions, this month cornflower Blue gives us some thoughts on the Foreach loop.
We also got to see the release of some more applications including Sky burner and Realms of Keldar, both of these are games ported from another code base.
This week David Weller gives us an introduction into Source control with the express products, as well as giving some praise to Sharky on his Air Legends Game (Which now includes Multi Player Split Screen). But most of All David tells us that the XNA Teams are Hiring, note that you do not send your information to David please follow the correct path for any applications or Questions.
Also George from XNADevelopment has posted a brief game design spec for his Dream Build Play entry. ...".
Find the whole news update here ...
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