Shawn Hargreaves has posted a technical article with relevant advice on how to debug and diagnose Direct3D-graphic calls both on Windows and XBox360.
From Shawn's post: "For debugging Xbox graphics you have to rely on less scientific techniques, such as tea leaves, entrails, or a visit to the local palm reader..."
Say no more, a must read ... ;)
Hey Sharky, remember that nasty "InvalidOperationException" I experienced with the first versions of your example on collision checking?
ReplyDeleteAlthough the exception was thrown on a Windows OS I guess we paid "a visit to the local palm reader" ...