Thursday, February 01, 2007

TIP: DEBUGGING XNA GRAPHICS PROBLEMS

Shawn Hargreaves has posted a technical article with relevant advice on how to debug and diagnose Direct3D-graphic calls both on Windows and XBox360.

From Shawn's post: "For debugging Xbox graphics you have to rely on less scientific techniques, such as tea leaves, entrails, or a visit to the local palm reader..."

Say no more, a must read ... ;)

1 comment:

  1. Hey Sharky, remember that nasty "InvalidOperationException" I experienced with the first versions of your example on collision checking?

    Although the exception was thrown on a Windows OS I guess we paid "a visit to the local palm reader" ...

    ReplyDelete

Any thoughts? Post them here ...