From Shawn's post: "... Good analog control has a huge impact on the feel of a game, and massaging your input values can do wonders to make things feel more controllable and responsive ...".
Read on!Saturday, March 31, 2007
HANDLING THUMBSTICKS' INPUT VALUES
Friday, March 30, 2007
THE END OF KRISC'S "XNA5D"?
From John's post: "... I have been getting e-mails and have had some comments about the next release of Xna5D. I am happy to say that it won't be coming, at least not in the way anyone would expect it. I have been taking some time to take a deeper look into the design of the core as well as the design of XNA. I am specifically taking a look at content management, abstraction of services and entities. I have been working closely with a developer on the prior, working on a set of prototype classes that will serve as a complete replacement for any component functionality present in the Game class. I want more layers of functionality while maintaining 100% compatibility so that no one has to rewrite code if they do not want to. The latter, has yet to come to realization, but I have been researching some scripting and dynamic assembly programming so that code can be compiled and ran on the fly as well as loading and running of a complete assembly during game time ...".
Before you panic, then John adds: "... In the next few days I will be bringing a few changes to the site that reflect the new library and will at some point make the announcement about all the goodies ...".
Watch this space!Thursday, March 29, 2007
MORE ON XNA RSS-FEEDS CENTERS
From Garret's post: " ... For those that use Netvibes, I have shared my XNA tab full of RSS feeds. I slimmed it back down a little bit so there aren't any more of the dead blogs.
Click --> Here <-- to add the page to your netvibes ...".