Monday, April 02, 2007

"THRUST": THE SUCCESSOR OF XNA5D

Remember this post? Well, John Sedlak has announced the successor of his XNA5D engine ... and the name is "Thrust".

From John's post: "... Let me preface this story with a note that this is in no way an April Fools joke. The successor of Xna5D is Thrust and composes of all I have learned thus far. I am also pleased to announce that I have been working on several aspects of it with Matthew Randall. I thank him very much for contributing what he can to the project, even with his very busy schedule. I have decided that the development cycle of Thrust will be much slower compared to Xna5D ...".

So, let's thrust this is no April fools joke ... just kiddin' ... :)

WHERE'S MY GIANT SPIDER?!

In this hilarious video, Kevin Smith talks about the weird experiences he had to go through when he was asked to write the script for the candidate Superman sequel movie "Superman Lives".

Enjoy!

Saturday, March 31, 2007

HANDLING THUMBSTICKS' INPUT VALUES

Remember Shawn's Trilogy? As a bonus, he has posted a handy tip for hooking the values returned by thumbsticks to your game's physics calculations.

From Shawn's post: "... Good analog control has a huge impact on the feel of a game, and massaging your input values can do wonders to make things feel more controllable and responsive ...".

Read on!