This is an interesting read since it's a common problem developers face when dealing with collision as rotating AABB -in case you decide to go this way- could bring performance issues, possibly leading in the end to the use of other techniques like bounding spheres (i.e.: read the comments on this post).
I cannot wait for a new release of Air Legends (and the radar), one of the first games that were and are still in development using XNA ... and of course, fun to play too ... ;)
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