From Mykres' post: "... Ok, that's it for this week; remember if you have anything that you would like added please post. Also one more thing if you have any questions on the XNA Framework, Game Studio Express or any other game development question you can drop over to http://creators.xna.com. Or you could jump onto the IRC and talk with us all live, we are currently living on Efnet under the Channel XNA, hope to see you there. ...".
Watch this space!Sunday, March 18, 2007
"XNA WEEKLY ROUNDUP 12-03-07 TO 18-03-07"
KYLE SCHOUVILLER ON 2D COLLISION DETECTION
From Kyle's post: "... Use the Separating Axis Theorem. Use a space-division scheme, like a Quadtree. Use multiple levels of collision detection to avoid unnecessary testing. Use a common bounding structure for all objects so they can interact generically. Those are things I learned when I did it. ...".
Stay tuned!DO YOU NEED SOURCE CONTROL WITH XNA GSE?
From Dave's post: "... While it's true you could spend a whopping $595 (retail) for the full version of Visual SourceSafe 2005, you might instead look at alternatives. One such product that I heartily recommend (not as a Microsoft employee, but as an individual) is SourceGear's Vault. ..."
Downloading it right now ...MACHAIRA'S MVP SUMMIT SUMMARY
From Machaira's post: "... The sessions today were all about DirectX and XNA. Good stuff. The future of XNA is looking incredible is about all I can say. The team is dedicated to making it the best possible tool for game development that they can. They're all great guys too. ...".
Browse to this site to read the full post."SHARKY'S AIR LEGENDS": MULTIPLAYER AT LAST!
Nice!