Thursday, October 02, 2008

XNA GS CONNECT UPDATE

In preparation to the extreme makeover that the 360's Dashboard will experience later this year, Michael Klucher has announced a new version of XNA Game Studio Connect.

This version will allow us to also run XNA Framework 3.0 games. So, this is a perfect time to start porting our projects to XNA 3.0, don't you think?

Head over Michael's site to know how to get the upgrade, which is a manual process.

'till next time,
~Pete

UNOFFICIAL SAMPLES FOR XNA 3 BETA

Hey folks!

Since the moment the CTP was out I spent some time to update all the samples available on the creators site to that early version of XNA 3.0, for my-own use.

Then, when the beta was published, and taking into account that maybe we will see no big changes to it until the final release, I decided to recreate them -complying with the license terms and conditions- so that I can publish them on the Web for those who eventually need them.

One important note: these files are NOT official so use them at your own risk!!! Otherwise, you can wait till 3.0 final gets released and thus, for the official education files.

The only changes in the code that you will see are those related to the 2D projects that used the WrapAngle method (created in the same class that used it). Instead, MathHelper.WrapAngle(...) is now in place. And ... yes! I almost forgot: each zip file contains a Windows-only project.

Well, here they go (hold on to something):

First Wave:

Second Wave:

Yes! Third Wave:
I think ... This Is The Fourth Wave (?)
Ok. Who Am I? And Why Am I Typing This?
No, Seriously ... (Why The Heck Am I Doing This?)
Phewww! At last, I finished ... man, I stopped counting after the first 20 links.

Well, I'm done, so in case you're using XNA 3.0 beta, I hope you find them useful.

Cheers!
~Pete

BLOGGING AGAIN!

Wow! It's been a while since my last post here. The reason: getting my life back to normal after my visit to Seattle/Vancouver.

A lot has happened since my last post. I'm still creating my own engine with XNA 3.0 (the latter is now out in beta), I submitted my demo game for the DBP compo, and we witnessed how a "ninja cat" approaches.

About my entry, well, it was created in 10 days ... the last 10 days before the submission deadline! I'm proud of the result but not proud at all about the code ... that implementation goes against of all my believes and practices in software design. But, it had to be done on time no matter what if I wanted to enter the compo. Why did I start so late? Well, that's a loooong story (maybe I'll blog about it some other time).

Man! There's a lot of great entries this year that really show off the power of XNA. If you want to take a look at them just go to http://video.msn.com/ and search for videos tagged, say, DBP? ... or "Dream Build Play", thanks Lawrence ;)

My favorites are ... well, I'll let you know after the results are in :-D

Ok, I think that's it for now but stay tuned since more is comming next!