Enjoy!
Wednesday, February 28, 2007
HOW TO DEAL WITH A CLUELESS PRODUCER
CODEANXIETY: THE RETURN
From the bolg's post: "While I was in my computer-less vacation I had plenty of time to rethink and come up with new ideas from my terrain component and also some ideas for games I'd like to work on. Since a few ideas that I'd like to try out would mean backtracking and taking a new path with my terrain component... I've decided rather than just letting the current code go to waste I ought to release it, as is. I believe there's a lot in there that can put to good use, and as with the last bit of source code I release, I have to apologize for the poor commenting."
The source code is available here.WARM-UP ENTRY: "SPACEWAR TACTICS"
Not only you may find a screenshots of it but you will also find a binary build for downloading here.
Place your existing fighters in the "space field", build your army as you play and choose your battles against your enemies!
Enjoy!
"THEZBUFFER" IS NOT OVER!
Not a believer? Just browse to TheZBuffer's site and read all the avalanch of new posts published these last days.
There's an interesting read about the future of managed code and DirectX, plus a whole summary of posts, entries and articles regarding threading in games.
Also you may find a link to a discussion of Home Brew Platforms at Pensive Gamer - XNA's competition ("Barriers and Predictions").
Happy read!