Wednesday, March 28, 2007

THE "... SUCK" TRILOGY

Shawn Hargreaves has published a series of three posts declaring war to keyboards, gamepads and those handy little friends: computer mice!

He mentions the awful truth of these peripherals as far as game programming is concerned.

From Shawn's posts: "... Gamepads, like keyboards, are not perfect. They are designed to be cheap, sturdy, and nice to hold: accuracy comes second ...".

You can find the installments here:

The posts give useful advice on how to deal with keyboards and gamepads as well as explains how XNA makes our lives easier for reading thumbsticks' absolute positions.

Enjoy!

"INTERVIEW WITH MICROSOFT GAME STUDIO'S SHANE KIM" - PART 2

Do you remember this post? If you don't follow the link and read it but if you do just go ahead and read part 2 published by Gamasutra.

This second part of the interview to Shane Kim and Dave Mitchell covers "... their feelings toward Nintendo as competition, Microsoft's strategy of funding game development in Japan, the upcoming episodic Halo content, Peter Jackson, and more ...".

And yes, XNA GSE is mentioned throughout the interview. Take for instance: "... we've got over eighty universities from eight countries that are teaching, including Japan. In Japan, we've got Iwatani-san, the creator of Pac-Man, extremely excited about getting into the possibilities of Express. As a result, when he retires, he is going to be teaching at Tokyo Polytechnic University, using Game Studio Express to teach game design to future game developers ... ".

The creator of Pac-Man ... impressive, ugh?

Ok, please all repeat after me: "XNA rules!" ... ;)