He mentions the awful truth of these peripherals as far as game programming is concerned.
From Shawn's posts: "... Gamepads, like keyboards, are not perfect. They are designed to be cheap, sturdy, and nice to hold: accuracy comes second ...".
You can find the installments here:
- "Keyboards Suck",
- "Gamepads Suck", and
- "Mice Suck".
The posts give useful advice on how to deal with keyboards and gamepads as well as explains how XNA makes our lives easier for reading thumbsticks' absolute positions.
Enjoy!