From the post: "... What We're Looking For:We are looking for experienced Engineers, Web Developers, Marketers, and QA Specialists ...".
Hurry up!Friday, May 04, 2007
GARAGEGAMES IS HIRING
RUMOR: "WILL MICROSOFT BUY YAHOO?"
Maybe we can find the answer to this question in this video.
Intresting ...MICROSOFT GAME STUDIOS OPENS DOORS IN EUROPE
From the OXM's article: "... MGS Europe will be headed up by Phil Spencer, general manager, Microsoft Game Studios, who will report to Shane Kim, Microsoft Game Studios' corporate vice president ..."
Cheers!"XNAPROJECTS.NET" IS LIVE
From the announcement: "... Yesterday I wanted to put all the samples from the book on my blog, but it is already way to overloaded here with screenshots and games, adding another 10 games will not make anything better. Instead I had a crazy idea to create a XNA Community site in one day. It is called XnaProjects.Net. The idea is for everyone to submit their games and links. News are grabbed with Google Blog Search and more features will come in July 2007 when I got more than 5 minutes time in a row ...".
Cool!"360ZINE 6" NOW AVAILABLE FOR DOWNLOAD
The issue includes an exclusive interview to Robin Burrowes -Microsoft's Xbox Live product manager for the UK and Ireland, plus previews of "Mass Effect" and "Shadowrun", a review of "Command and Conquer 3: Tiberium Wars", and more, much more.
So, what are you waiting for?! Download it now!"TRANSITIONS PART ONE: THE IMPORTANCE OF CURVES"
From the post: "... Whenever you are dealing with transitions that take some fixed amount of time to complete, it can be useful to normalize their position along this timeline into a control value in the range 0 to 1. This makes the transition state easier to manipulate ... More importantly, you can apply curves to make the animation speed up or slow down in interesting ways. Normalized control values are useful for this because it is easy to apply curves that will affect their shape without changing the overall range of the motion ...".
Read on!