Friday, January 29, 2010

WATCHING THE SUN BURN - PART 3

A little while ago I wrote a couple of tech-oriented posts regarding the rendering engine -for XNA GS- known as “Sunburn”.

This time, I’ll skip the technical side of things to share some great news about the latest version of it, which has been just released: it fully supports lighting and shadowing for Avatars!!!

Is it a soft shadow what I’m seeing projected in there? Cool … gotta download v1.3.1 right now!

Enjoy!
~Pete

> Link to Spanish version.

Saturday, January 02, 2010

XNA/DIRECTX MVP ONCE AGAIN

The new year 2010 has started with great news for me: Microsoft has granted me the XNA/DirectX MVP award once again!

It’s truly an honor to be an MVP. Thanks MSFT!

Cheers!
~Pete

> Link to Spanish version.

Tuesday, December 29, 2009

OUT OF OFFICE

Hey guys, I will be "out of office" from today for a week or so.

For those of you who usually read this blog thanks a lot for you time and comments.

Don’t forget to check the new “Developer Talk Series” –by members of the XNA Game Studio Product Team, starting on January 2010!!

See you next year ;)

Happy holidays and cheers!
~Pete

> Link to Spanish version.