Saturday, September 05, 2009

DREAM.BUILD.PLAY 2009 WINNERS

The winners of this year’s DBP compo have been recently announced:

From the announcement:

Dean Dodrill of the United States earned the grand prize of $40,000 for “Dust: An Elysian Tail” a side-scrolling, action role-playing game in which the player controls Dust, a man searching for himself. Set in the beautiful yet mysterious world of Falana, this game chronicles Dust’s journey to liberate an oppressed village and rediscover his past. Meticulously hand-animated and painted, “Dust: An Elysian Tail” welcomes exploration, action, and above all else, mastery of a fighting system that rewards skilled gamers.

Panya Inversin and his team from the United States took home second place and $20,000 for their stunning 3-D, four-player brawler/space-shooter, “Max Blastronaut”.

Nivel21 Entertainment, led by Mauricio Garcia from Spain, received third place and $10,000 for the challenging puzzle game “Rotor’scope – The Secret of the Endless Energy”.

China’s Hu Ling and his team came in fourth place and received $5,000 for the stylish martial arts action game “HurricaneX2 Evolution”.

Congrats to the winners! (and of course, to all of the six finalists)

You can check the official announcement here and or visit the DBP website. For trailers of all the finalists you can check this site or this other site.

Cheers!
Pete

> Link to Spanish version.

Sunday, August 30, 2009

MICROSOFT ACTIVE PROFESSIONAL 2009

A couple of days ago I received, on behalf of MSFT Technet & MSDN Team for Argentina and Uruguay, the distinction of “Microsoft Active Professional”.

The award is granted to those professionals who are considered to be among the top 5% of most active contributors in the community.

Thanks a lot to Microsoft for honoring me with this award!

Cheers!
~Pete

> Link to Spanish version.

Tuesday, August 18, 2009

WATCHING THE SUN BURN – PART 1

I’ve just got the opportunity to download and test one of the greatest add-on solutions for XNA GS-based projects that one may find these days:

Sunburn Lighting and Rendering Engine.

This product, from Synapse Gaming, saves lots of time for us, XNA Game Creators, when we have to cope with both, the design and implementation of a 3D rendering pipeline for our PC and XBOX 360 games; in particular:

  • Dynamic lights and shadows,
  • Forward and deferred rendering, and
  • Post-processing.

As a matter of fact, Sunburn integrates flawlessly with XNA GS by extending its Application Model, where needed.

But, how come? … ok, before moving onto some tech words (in part 2), just watch the following two videos that really blew my head off:

1. PowerStation Demo (deferred rendering):

Nice, hu?! The source code that produces those great realtime renders serves as a kick off for a pro-like FPS project with little to almost none modifications (btw, the demo project is available in the company’s download page).

Now let’s watch the second video …

2. Reflection-Refraction Demo (forward rendering):

As you can guess and see, this example demands more GPU power. Yeap, the calculations are more intensive here as you approach to three floating orbs, but it does well.

Despite the fact that the app used to record this videos on my desktop PC pushed down the FPS count more than in a normal situation, you can see that the action flows smoothly.

An we’re talking here of a ‘Release’ full-screen compilation targeting the PC and using a high-definition back-buffer of 1280x720.

On my Core 2 Duo desktop PC with a GeForce 8600 gfx -as you can see a standard desktop nowadays- results were indeed promising. For the first demo, the average frames per second count was above 30, and for the second one, above 25.

Accompanied by a set of sample projects, articles and full VS integration, this add-on, in the “flavor” that meets your business’ needs, is a “must have”.

Now, what editions can we find? And, which are the differences among them? This comparison chart answers both questions plus indicates the usual price for each:

“Wait! Why did you say ‘usual’ price?” Glad you ask and here’s the best part … since Synapse Gaming is now a Creators’ partner, all premium members can get the following discounts:

  • SunBurn Community: $100 discount, or
  • SunBurn Pro: $50 discount.

Nice …

Ok, this is it for today. On part two, will be getting a bit into the code side of one of these samples.

‘till then,
~Pete

> Link to Spanish version.