Ok, guys. Ziggy's raising the bar of prizes.
The new "Ziggyware Fall 2008 XNA Article Contest" gives away an XBox 360 Elite for the first price!!! And, as it also comes with a one-year suscription to the XNA Creators Club, the winner will have no excuses to produce a game with XNA GS for the 360 platform.
Simply put: Amazing!
Now, what do you have to submit? As usual, write and submit an XNA related tutorial for XNA developers. No ideas? Don't worry. There's plenty of examples to read on.
So, go ahead: read the rules, make your questions on the forums, put together your ideas, write them down, submit your article and that's it! You could become an "Elite" member of the 360 community at the end of the contest.
Happy writing!
~Pete
Sunday, October 12, 2008
Thursday, October 02, 2008
XNA GS CONNECT UPDATE
In preparation to the extreme makeover that the 360's Dashboard will experience later this year, Michael Klucher has announced a new version of XNA Game Studio Connect.
This version will allow us to also run XNA Framework 3.0 games. So, this is a perfect time to start porting our projects to XNA 3.0, don't you think?
Head over Michael's site to know how to get the upgrade, which is a manual process.
'till next time,
~Pete
This version will allow us to also run XNA Framework 3.0 games. So, this is a perfect time to start porting our projects to XNA 3.0, don't you think?
Head over Michael's site to know how to get the upgrade, which is a manual process.
'till next time,
~Pete
UNOFFICIAL SAMPLES FOR XNA 3 BETA
Hey folks!
Since the moment the CTP was out I spent some time to update all the samples available on the creators site to that early version of XNA 3.0, for my-own use.
Then, when the beta was published, and taking into account that maybe we will see no big changes to it until the final release, I decided to recreate them -complying with the license terms and conditions- so that I can publish them on the Web for those who eventually need them.
One important note: these files are NOT official so use them at your own risk!!! Otherwise, you can wait till 3.0 final gets released and thus, for the official education files.
The only changes in the code that you will see are those related to the 2D projects that used the WrapAngle method (created in the same class that used it). Instead, MathHelper.WrapAngle(...) is now in place. And ... yes! I almost forgot: each zip file contains a Windows-only project.
Well, here they go (hold on to something):
First Wave:
Well, I'm done, so in case you're using XNA 3.0 beta, I hope you find them useful.
Cheers!
~Pete
Since the moment the CTP was out I spent some time to update all the samples available on the creators site to that early version of XNA 3.0, for my-own use.
Then, when the beta was published, and taking into account that maybe we will see no big changes to it until the final release, I decided to recreate them -complying with the license terms and conditions- so that I can publish them on the Web for those who eventually need them.
One important note: these files are NOT official so use them at your own risk!!! Otherwise, you can wait till 3.0 final gets released and thus, for the official education files.
The only changes in the code that you will see are those related to the 2D projects that used the WrapAngle method (created in the same class that used it). Instead, MathHelper.WrapAngle(...) is now in place. And ... yes! I almost forgot: each zip file contains a Windows-only project.
Well, here they go (hold on to something):
First Wave:
- http://rapidshare.com/files/150070397/RectangleCollisionSample.zip
- http://rapidshare.com/files/150070396/PerPixelCollisionSample.zip
- http://rapidshare.com/files/150070399/TransformedCollisionSample.zip
- http://rapidshare.com/files/150070395/HeightmapCollisionSample.zip
- http://rapidshare.com/files/150070398/TankOnAHeightmapSample.zip
- http://rapidshare.com/files/150070394/AuthoringParticles.zip
Second Wave:
- http://rapidshare.com/files/150083591/Audio3DSample.zip
- http://rapidshare.com/files/150084489/BillboardSample.zip
- http://rapidshare.com/files/150083593/BloomPostprocessSample.zip
- http://rapidshare.com/files/150083595/ChaseAndEvadeSample.zip
- http://rapidshare.com/files/150083596/ChaseCameraSample.zip
- http://rapidshare.com/files/150083597/ClientServerSample.zip
- http://rapidshare.com/files/150083598/ColorReplacementSample.zip
- http://rapidshare.com/files/150083599/CustomModelEffectSample.zip
- http://rapidshare.com/files/150083600/CustomModelSample.zip
- http://rapidshare.com/files/150083601/DistortionSample.zip
- http://rapidshare.com/files/150088220/FlockingSample.zip
- http://rapidshare.com/files/150088221/FuzzyLogicSample.zip
- http://rapidshare.com/files/150088222/GameStateManagementSample.zip
- http://rapidshare.com/files/150088223/GeneratedGeometrySample.zip
- http://rapidshare.com/files/150088224/InstancedModelSample.zip
- http://rapidshare.com/files/150088225/LensFlareSample.zip
- http://rapidshare.com/files/150088226/MaterialsAndLightsSample.zip
- http://rapidshare.com/files/150088227/ModelImporterSample.zip
- http://rapidshare.com/files/150088228/MultipassLightingSample.zip
- http://rapidshare.com/files/150088229/NetworkPredictionSample.zip
- http://rapidshare.com/files/150101017/NetworkStateManagementSample.zip
- http://rapidshare.com/files/150101018/NonPhotoRealisticSample.zip
- http://rapidshare.com/files/150101019/NormalMappingEffectSample.zip
- http://rapidshare.com/files/150101020/Particle3DSample.zip
- http://rapidshare.com/files/150101021/ParticleSample.zip
- http://rapidshare.com/files/150101022/PeerToPeerSample.zip
- http://rapidshare.com/files/150101023/PerPixelLightingSample.zip
- http://rapidshare.com/files/150101024/PickingSample.zip
- http://rapidshare.com/files/150101025/PrimitivesSample.zip
- http://rapidshare.com/files/150101027/ShadowMappingSample.zip
- http://rapidshare.com/files/150114660/ShatterEffectSample.zip
- http://rapidshare.com/files/150114661/SimpleAnimationSample.zip
- http://rapidshare.com/files/150114662/SkinningSample.zip
- http://rapidshare.com/files/150114663/SpriteEffectsSample.zip
- http://rapidshare.com/files/150114664/SpriteSheetSample.zip
- http://rapidshare.com/files/150114665/TexturesAndColorsSample.zip
- http://rapidshare.com/files/150114666/TiledSpritesSample.zip
- http://rapidshare.com/files/150114667/TrianglePickingSample.zip
- http://rapidshare.com/files/150114668/VertexLightingSample.zip
- http://rapidshare.com/files/150114669/WaypointSample.zip
- http://rapidshare.com/files/150084490/WinFormsContentLoadingSample.zip
- http://rapidshare.com/files/150084492/WinFormsGraphicsDeviceSample.zip
Well, I'm done, so in case you're using XNA 3.0 beta, I hope you find them useful.
Cheers!
~Pete
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