Since the moment the CTP was out I spent some time to update all the samples available on the creators site to that early version of XNA 3.0, for my-own use.
Then, when the beta was published, and taking into account that maybe we will see no big changes to it until the final release, I decided to recreate them -complying with the license terms and conditions- so that I can publish them on the Web for those who eventually need them.
One important note: these files are NOT official so use them at your own risk!!! Otherwise, you can wait till 3.0 final gets released and thus, for the official education files.
The only changes in the code that you will see are those related to the 2D projects that used the WrapAngle method (created in the same class that used it). Instead, MathHelper.WrapAngle(...) is now in place. And ... yes! I almost forgot: each zip file contains a Windows-only project.
Well, here they go (hold on to something):
First Wave:
- http://rapidshare.com/files/150070397/RectangleCollisionSample.zip
- http://rapidshare.com/files/150070396/PerPixelCollisionSample.zip
- http://rapidshare.com/files/150070399/TransformedCollisionSample.zip
- http://rapidshare.com/files/150070395/HeightmapCollisionSample.zip
- http://rapidshare.com/files/150070398/TankOnAHeightmapSample.zip
- http://rapidshare.com/files/150070394/AuthoringParticles.zip
Second Wave:
- http://rapidshare.com/files/150083591/Audio3DSample.zip
- http://rapidshare.com/files/150084489/BillboardSample.zip
- http://rapidshare.com/files/150083593/BloomPostprocessSample.zip
- http://rapidshare.com/files/150083595/ChaseAndEvadeSample.zip
- http://rapidshare.com/files/150083596/ChaseCameraSample.zip
- http://rapidshare.com/files/150083597/ClientServerSample.zip
- http://rapidshare.com/files/150083598/ColorReplacementSample.zip
- http://rapidshare.com/files/150083599/CustomModelEffectSample.zip
- http://rapidshare.com/files/150083600/CustomModelSample.zip
- http://rapidshare.com/files/150083601/DistortionSample.zip
- http://rapidshare.com/files/150088220/FlockingSample.zip
- http://rapidshare.com/files/150088221/FuzzyLogicSample.zip
- http://rapidshare.com/files/150088222/GameStateManagementSample.zip
- http://rapidshare.com/files/150088223/GeneratedGeometrySample.zip
- http://rapidshare.com/files/150088224/InstancedModelSample.zip
- http://rapidshare.com/files/150088225/LensFlareSample.zip
- http://rapidshare.com/files/150088226/MaterialsAndLightsSample.zip
- http://rapidshare.com/files/150088227/ModelImporterSample.zip
- http://rapidshare.com/files/150088228/MultipassLightingSample.zip
- http://rapidshare.com/files/150088229/NetworkPredictionSample.zip
- http://rapidshare.com/files/150101017/NetworkStateManagementSample.zip
- http://rapidshare.com/files/150101018/NonPhotoRealisticSample.zip
- http://rapidshare.com/files/150101019/NormalMappingEffectSample.zip
- http://rapidshare.com/files/150101020/Particle3DSample.zip
- http://rapidshare.com/files/150101021/ParticleSample.zip
- http://rapidshare.com/files/150101022/PeerToPeerSample.zip
- http://rapidshare.com/files/150101023/PerPixelLightingSample.zip
- http://rapidshare.com/files/150101024/PickingSample.zip
- http://rapidshare.com/files/150101025/PrimitivesSample.zip
- http://rapidshare.com/files/150101027/ShadowMappingSample.zip
- http://rapidshare.com/files/150114660/ShatterEffectSample.zip
- http://rapidshare.com/files/150114661/SimpleAnimationSample.zip
- http://rapidshare.com/files/150114662/SkinningSample.zip
- http://rapidshare.com/files/150114663/SpriteEffectsSample.zip
- http://rapidshare.com/files/150114664/SpriteSheetSample.zip
- http://rapidshare.com/files/150114665/TexturesAndColorsSample.zip
- http://rapidshare.com/files/150114666/TiledSpritesSample.zip
- http://rapidshare.com/files/150114667/TrianglePickingSample.zip
- http://rapidshare.com/files/150114668/VertexLightingSample.zip
- http://rapidshare.com/files/150114669/WaypointSample.zip
- http://rapidshare.com/files/150084490/WinFormsContentLoadingSample.zip
- http://rapidshare.com/files/150084492/WinFormsGraphicsDeviceSample.zip
Well, I'm done, so in case you're using XNA 3.0 beta, I hope you find them useful.
Cheers!
~Pete