I think I'll be busy tomorrow so I'll post it today: I whish you all a Merry Christmas!
~Pete
[Btw, thanks to all who've voted so far ... until yesterday 25 votes and a score of 4.89 out of 5, today up to 26 votes and down to 4.68 ... sigh!]I think I'll be busy tomorrow so I'll post it today: I whish you all a Merry Christmas!
~Pete
[Btw, thanks to all who've voted so far ... until yesterday 25 votes and a score of 4.89 out of 5, today up to 26 votes and down to 4.68 ... sigh!]Well, the article has entered TCP's VS 2008 Compo, where 3 out 5 finalists have been already announced and in a couple of weeks the remaining 2 places will be assigned for sure.
Why do I need help? As time goes by, in order to improve my chances to make it into the finals I need more votes, so if you feel like it, can and want to help me, just read the article and cast your extremely high votes ;)
It seems that Silverlight-based articles are the ones that bring more attention to readers and voters, and XNA ones are just left behind. Are we going to allow this? I repeat: Are we going to allow this???!!!!
By the way, thanks a lot to the ZMan, Ziggyware, Gamedevkicks, and the folks on the IRC channel for their support as well as all of you who have already voted for my article.
Cheers!
[Damn! I feel like a politician during an elections campaign ...]Also in the article I present -what I think is- a simple solution for embedding your XNA games within a WinForms control; a topic that has been heavily discussed in the (XNA Creators) forums these days.
I hope you find it useful.
Cheers!