Monday, December 10, 2007

MAPZONE EDITOR V2.6

With version 2.6 of ProFX comes along the respective version of MaPZone editor. For those of you who never heard about these two:
  • MaPZone is an quite handy editor that builds procedural textures, and
  • ProFX is a middleware solution that helps handling those procedural textures.

V2.6 of the editor isn't yet available for download but you can get it via 3DWorld magazine.

Now, what about ProFX? If you're using XNA you may have read this announcement: "ProFX to be part of Microsoft's XNA Tool Suite (2007, March 26)" and perhaps got excited. If so, hold your horses. No news, ETA, beta or even alpha whatsoever, just this thread.

Procedural texturing brings a lot of advantages over traditional texturing techniques. To mention a few:

  • you save deployment space, and depending on how and when you generate the final textures, disk space,
  • like in procedural shaders, the textures are generated at any given resolution, and
  • 4D textures (real-time recomputing of textures).

Thus, let's hope the guys from Allegorithmic and the XNA Team meet this week in Seattle to make the above-mentioned announcement become a soon reality.

Fingers crossed!

Sunday, December 09, 2007

PHYSX FOR (XNA) PHYSICS

Checking connect entries for XNA I found this one: Physics API.

Following one of the links provided by Mike555, I found a page where the guys behind MS Robotic Studio claim to have a managed wrapper for Ageia's PhysX.

I don't know whether this wrapper is a lite version or not (and by "lite" I mean if it doesn't implement all the functionality available in the original API), but it would be quite handy if the XNA Team could talk to these guys in order to integrate that managed API into XNA.

Possibilities could be endless for our games if that happens.

Let's hope someday we'll see an AAA physics API like Ageia's being integrated into XNA.

BTW, and switching topics to the warm-up challenge, let's thank Mykres for listing links to interesting sites that cover AI for games. Check the list out and do some reading.

Cheers!

Saturday, December 08, 2007

TO CONTESTS AND BEYOND!

Wow, mate! As we approach the year-end it's as if Santa brings a lot of incredible contests for us to choose. Just to mention a few:

First, we have Ziggyware's "Holiday Contest" when you can win one of the three available DX10-ready gfx cards plus subscriptions to the Microsoft XNA Creators Club, just by writing an XNA-based tutorial or a handy tool to help you develop your XNA creations. Piece of cake!

Second, we have the second edition of the "Dream.Build.Play compo", which includes the "warm-up challenge". Although the main compo's "precious treasure" wasn't yet disclosed, there are great prizes ahead for those who enter the challenge: (a) the possibility of an intership at Microsoft Research, Rare Ltd. or Lionhead Studios, (b) tickets to show your entry at GDC'08, and (c) $3,000.

Third, the "InstantAction Game Developer Contest" organized by GarageGames. The task: to create -at least- a playable game demo by using whatever engine you want. The grand prize: a publishing deal with InstantAction.com plus a lincese to Unity Pro with Asset Server (valued 1,999 american dollars).

Fourth, the ImageCup's "Game Development Competition". If you're a student and love using XNA GS for your game creations -as much as I do- you may find this one is the right for you. Hesitating? Read on: "... Not only will cash prizes be awarded, these winners will then have an opportunity to come to Microsoft and present their entry to the Microsoft games management team for possible inclusion as a download in the popular Xbox LIVE Arcade service or MSN Games Web site. The first place team or individual will also win the opportunity to become an apprentice at Microsoft's Interactive Entertainment Business as part of its internship program ...".

Last but not least -hang on to something, Acclaim's "Project Top Secret". I won't comment on this one because it took my breath away, and I'm recovering, so I'll just quote the following: "The winning Indie Development team, which will develop the game, receives an instant prize of $100,000 and Acclaim will pay the license fees for whatever commercial game engine the team chooses. This combination is capped at $1,000,000. Yes, you are free to use ANY commercial game engine!".

And these are just a few compos. You may find plenty more, just do a google search to be surprised.

But which one suits you and your team? There lays the tricky part ... are you ready to face the challenge? If so, go ahead, choose your compo, and slay the dragon!