Wednesday, May 16, 2007

DEALING WITH MATRICES IN XNA

Rhysyngsun has submitted to Ziggyware the article: "Introduction to Matrices in XNA".

From the article: "... Understanding matrices is a fundamental part of creating effective games in XNA. Matrices particularly flex their muscle when you're working in full 3D space, however, the math behind them can be daunting. Fortunately, XNA provides most of the functionality for matrices that you will ever need without having to worry about the complicated math behind that functionality. However, it is necessary to have an understanding of what this functionality is actually doing in order to apply it correctly in your code ...".

Watch this space!

QUATERNION CAMERA IN XNA

Scot Boyd, author of the upcoming book "Expert One on One: XNA Game Programming for Xbox 360 and Windows", has provided the source code of the "QuaternionCamera" class which will help you avoid that nasty Gimbal Lock problem that you may face when working with yaw, pitch and roll at a time.

From the post: "... XNA unfortunately does not provide a QuaternionCamera class in it's Framework. Nowhere on the Internet could I find a camera class that provides six degrees of freedom without requiring additional coding from the reader ... In the process of attacking this problem in my book, I've made a few camera classes. I'm posting the simplest class here - good for beginners. The final camera class in the book will be more complicated. This class should provide a good jumping-off point for anybody interested, or a simple helper class for those who just want a camera without hassles. In the camera, GetViewMatrix and CreateYawPitchRoll are where the money is ...".

Read on!

"KRYSALIS" SHOOTER PROJECT

There's a new blogger in the XNA community, which will post details, information and screenshots of the shooter projectKrysalis.

Here you will find some description of the game and here the software being used for its development.

Also, there's a couple of screenshots of the custom tools created for building up the game.

Nice!