Well, other than that, sorry for being late with the news post.
One good note: along with other books, I've receive Benny's. So I will start reading it as soon as I can and maybe post a full review (why not?).
Cheers!Well, other than that, sorry for being late with the news post.
One good note: along with other books, I've receive Benny's. So I will start reading it as soon as I can and maybe post a full review (why not?).
Cheers!As Jason approaches the phase of implementing a physics handler, he encounters a design crossroad. So he would like to hear what others with experience in the field have to add so as to help him decide what to do.
From the post: "... I’ve got to come up with some elegant system to retain my 2d movement vector on the flat grid, but also have an equivalent 3d worldspace vector at the same time. It’s an interesting problem but I think I’ve got it. It’s starting to feel grossly complicated though ...".
Have ideas? Post them here.From the post: "... You’d think it only takes a couple of hours to lay your interface out in photoshop so it should only take a couple of hours to code…but you’d be wrong, dead wrong ...".
Does anybody know whether this game is being created with XNA GSE? The GUI looks really good ...
[Aha! It is, according to this post TorqueX has been used.]