Sunday, May 13, 2007

A NICE GUI/HUD

Josh, from "Grass Root Games", has posted a nice screenshot of the GUI we will find inside the 2D shoot'em up game "Last Alarm".

From the post: "... You’d think it only takes a couple of hours to lay your interface out in photoshop so it should only take a couple of hours to code…but you’d be wrong, dead wrong ...".

Does anybody know whether this game is being created with XNA GSE? The GUI looks really good ...

[Aha! It is, according to this post TorqueX has been used.]

LINEAR COLLISIONS WITH XNA - PART II

McCoder has released the source code of the linear collision tests referred on my previous post.

From the post: "... There’s a ton of hack lying around in the code for my collision test app, but I figured my collision response code was probably clean enough to be useful to someone so I figured I’d post it up for everyone to check it ...".

Happy coding!

Saturday, May 12, 2007

LINEAR COLLISIONS WITH XNA

McCoder shows a video with the latest results obtained on a XNA-based linear-collisions system:

From the post: "... I worked out some better collision response code and finally got some accurate and stable results. My primary goal was to get momentum transfer working correctly based on the object’s mass ...".

Later.