Friday, May 11, 2007

VIDEO: VJ TOUCHSCREEN SOFTWARE CREATED WITH XNA

Ok guys. What I'm going to blog about right now is a very interesting way of using the XNA API for other serious purposes than what it was meant for: videogames -which in turn also shows off the potential of the API, when you use it in a smart way.

Adrew Griffiths and a friend of him were asked to write the software for an interactive VJ editing system for the Ford stand at the Geneva motorshow. And guess what? Yes, you're right! They decided to use XNA for the implementation.

Not a believer, ugh? Then just watch the following video and be prepared to get spellbound:

What did I tell you? So now you're interested ... well, you can find more info about the project here.

Cheers!

VIDEO: FLOCKING ON XNA

Here's an interesting video showing off some flocking behavior of a group of boids, all done with XNA!

You can get to the author's site by following this link.

GETTING STARTED WITH XNA: PRIMITIVES

Brecht Kets has published a series of articles about primitives with XNA.

From the articles: "... A triangle is defined by 3 points, which is defined by a Vector3, containing the X, Y and Z coordinate (3D space), and maybe some additional information, such as color. Such a point is called a vertex. XNA has some vertex structures embedded, and one of them is perfect for this example: VertexPositionColor. So let us add this to our class ...".

You can find part I and part II on his blog.