From the post: "... So far, ive completely rebuilt the screen system. Ive looked through Microsoft’s game state management sample and i loved the way they implemented some things (especially the transitions!). After playing with it a bit, it was clear id have to do a bit of retooling on my screen system, which ended up with me ripping out the whole screen system and starting from scratch ...".
Tuesday, May 08, 2007
UPDATE ON CRIMSON ENGINE
THRUST INPUT SYSTEM
From the post: "... Thrust, unlike Xna5D, has recieved its own project folder for 360 compatible work and I am happy to report that the new input core is running on both Windows and the 360. So how does this new Input services work? I have decided to go much the same route as the new GUIManager by templating the main class, Ebi. When you create a new Ebi (Event Based Input) object, you pass along the type of an object that inherits from ControllerBase. This allows the Ebi object to instance your controller's code and use it ...".
Nice!Monday, May 07, 2007
NEW ARTICLE: "XNA STORAGE"
From the article: "... With some of the projects that I am working I am going to have to be able to store player and game data, so with this in mind I thought that it was time I had a look at the storage systems that are included in the XNA Framework. The first stage in this project was to make sure that I had had a good read of the Documentation files for the Storage System that Shipped with the XNA Framework ...".
Read on!