Tuesday, May 08, 2007

THRUST INPUT SYSTEM

John comments on the new input core of his engine: "Thrust".

From the post: "... Thrust, unlike Xna5D, has recieved its own project folder for 360 compatible work and I am happy to report that the new input core is running on both Windows and the 360. So how does this new Input services work? I have decided to go much the same route as the new GUIManager by templating the main class, Ebi. When you create a new Ebi (Event Based Input) object, you pass along the type of an object that inherits from ControllerBase. This allows the Ebi object to instance your controller's code and use it ...".

Nice!

Monday, May 07, 2007

NEW ARTICLE: "XNA STORAGE"

Head over "Mykres Space" to read the following handy article: "XNA Storage - The Beginning".

From the article: "... With some of the projects that I am working I am going to have to be able to store player and game data, so with this in mind I thought that it was time I had a look at the storage systems that are included in the XNA Framework. The first stage in this project was to make sure that I had had a good read of the Documentation files for the Storage System that Shipped with the XNA Framework ...".

Read on!

JOHN SEDLAK'S "TOWER DEFENSE" BETA

John sedlak has published a beta of the first game that "The Gib Factory" has ever created: "Tower Defense".

From John's post: "... It is 05/06/07, and today is the day we, "The Gib Factory", are releasing a Beta to our first game, Tower Defense. A lot of progress was made over the past week and even in the last couple of hours. Sounds have made their way into the game as well as particle effects for towers and the GUI is becoming more and more complete everyday. We are looking forward to hearing back from everyone about this version, what works and what doesn't as well as any bugs you may find ...".

Downloading it right now ...