From the article: "... With some of the projects that I am working I am going to have to be able to store player and game data, so with this in mind I thought that it was time I had a look at the storage systems that are included in the XNA Framework. The first stage in this project was to make sure that I had had a good read of the Documentation files for the Storage System that Shipped with the XNA Framework ...".
Read on!Monday, May 07, 2007
NEW ARTICLE: "XNA STORAGE"
Head over "Mykres Space" to read the following handy article: "XNA Storage - The Beginning".
JOHN SEDLAK'S "TOWER DEFENSE" BETA
John sedlak has published a beta of the first game that "The Gib Factory" has ever created: "Tower Defense".
From John's post: "... It is 05/06/07, and today is the day we, "The Gib Factory", are releasing a Beta to our first game, Tower Defense. A lot of progress was made over the past week and even in the last couple of hours. Sounds have made their way into the game as well as particle effects for towers and the GUI is becoming more and more complete everyday. We are looking forward to hearing back from everyone about this version, what works and what doesn't as well as any bugs you may find ...".
Downloading it right now ...VERTEX BUFFER, TANGENTS, BINORMALS AND SO ON
Ziggy has published a couple of handy source codes:
- "Converting Vertex Buffer Formats in XNA", and
- "Calculating Tangents and Binormals/Bitangents in XNA".
Watch this space!
Subscribe to:
Posts (Atom)