Thursday, May 03, 2007

SHOCKWAVE DISTORTION EFFECT

Jamezilla has submitted a new tutorial to Ziggyware which shows how to implement a shockwave distortion effect in HLSL.

From the tutorial: "... The render routine will draw the scene to a RenderTarget2D, then draw the render target to backbuffer normally, then draw the render target to backbuffer again with the shockwave shader ...".

Let's read!

MOVING SPRITES OVER BEZIER CURVES

Cube2D has submitted a new tutorial to Ziggyware which shows how to move sprites over bezier curves.

From the tutorial: "... Just about every beginners tutorial for XNA starts off with the same things, making a sprite move along the screen. I'm going to show you how to do the same thing, but over a curved line, more specifically over a Bezier Curve. Curvy behaviour its a pretty neat thing to do for some games. You could set up a Physics engine to solve all movement in you game (a relatively complex thing to do) but for some games this would be unnecessary. For example, if your making a side scrolling shooter with aeroplanes you could very easily make your missiles drop from your aircraft, curve backwards a bit and then speed forward ...".

Read on!

Tuesday, May 01, 2007

BENNY'S BOOK IS ON FIRE!

Yeap, indeed.

Read the post on Machaira's Space blog: "... Looks like Ben Nitschke's XNA book, Professional XNA Game Programming For Xbox 360 and Windows, is doing pretty well. I got a call from Chris Webb at Wrox (since I was the tech editor on the book) letting me know that it's in the top 600 of all books on Amazon.com (it's at 520 at the time I'm writing this) and in the top 20 of Computer books (16 at this time). Looking at the computer related books ahead of it and considering where it's at having only been available for a couple of weeks, I have a feeling it's going to move quickly up that chart ...".

Congrats, man!