From the post: "... I had previously been doing all my collision stuff during my physics steps, which led to pretty fantasic failure cases. I was checking to make sure the objects were heading in the same direction before I’d say there was a collision, but this often led to objects coming to a rest while penetrating another object (say two objects interpenetrated and bounced off each other, but not with enough force to actually seperate them) ...".
Read on.Tuesday, May 01, 2007
MCCODER'S "LITTLE COLLISION MANAGER"
MCCoder has published the source code for his "Stand alone little collision manager".
RICK HOSKINSON'S LAMPGAME UPDATE
Rick has posted an update of his "LampGame".From the post: "... Despite my lack of posting, work on my ambient game continues. I'm working 60 to 90 hour weeks these days so I don't have a lot of free time for things like blogging, games, or sleep ...".Bye.
TECH SAMMURAI'S POST-PROCESSING SYSTEM PREVIEW
Tech Sammurai has published a preview of the source code of his post-procesing system.
From the post: "... Anyway, since I’m starting the development process over, I can’t just upload the entire engine for you all to try. Again, I’m really sorry. However, the PostProcessor will stay pretty much the same in terms of how it is called, so I decided to show you just how easy it will be to add Post Processing to your game ...".
Watch this space!
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