From Jonas' post: "... So as I mentioned in the beginning I just completed my implementation of PONG written using the XNA framework. I wanted my PONG game to be more "complete" than some of the XNA PONG samples available online. There are some nice tutorials you might check out. One of them is a video tutorial over at LearnXNA that walks you through an implementation of Pong. Two other implementations worth checking out are Rob Loachs' XNA Pong and Tiny Tennis up on Coding4Fun ...".
Welcome, Jonas!Tuesday, May 01, 2007
JONAS FOLLES' FIRST XNA GAME: "XPONG"
Jonas Folles is sharing his first game created with the XNA Framework to the community.
"SINGLETONS"
There's a new post at XNAtutorial which brings some light on the Farseer singleton.
From the post: "... In other words: When starting the game, the static Farseer is not created. If a piece of code tries to access the Physics property, then the static part of Farseer is created. Or, if someone tries to instantiate Farseer, it is not instantiated, but the static part is activated ...".
More after the break!FRUSTRUM CULLING IN XNA
Inverse has posted an article at Ziggyware showing how to cull objects relative to a camera's frustrum.
From the article: "... To cull an object, you have to compute the object's bounding volume. Since we are keeping this article simple we will use bounding spheres. Bounding spheres are both economical and very fast.
Iterating thru the meshes in a model, we can merge the bounding spheres to produce a composite that bounds the entire model ...".
Read on!
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