Tuesday, May 01, 2007

FRUSTRUM CULLING IN XNA

Inverse has posted an article at Ziggyware showing how to cull objects relative to a camera's frustrum.

From the article: "... To cull an object, you have to compute the object's bounding volume. Since we are keeping this article simple we will use bounding spheres. Bounding spheres are both economical and very fast.

Iterating thru the meshes in a model, we can merge the bounding spheres to produce a composite that bounds the entire model ...".

Read on!

Monday, April 30, 2007

VISUAL3D.NET BETA 1 EVALUATION GUIDELINES

Realmware Corp. has recently released the "Guidelines for Evaluating Visual3D.NET Beta 1".

From the guidelines: "... In order to make your evaluation a positive experience that helps us better Visual3D.NET and ensures you have the information you need work through crucial issues we ask you to adhere to the following guidlines during your evaluation of Visual3D.NET ...".

If you are a betatester, you should have already read them or be reading them right now.

"EXTENDING THE BITMAP FONT MAKER UTILITY"

There's an interesting article available at Ziggyware -"Extending the Bitmap Font Maker Utility", which explains how to add more image extensions to the tool recently released by the XNA Team for the creation of bitmap fonts.

From Ziggy's article: "... Extending the Bitmap Font Maker Utility to support multiple file formats is a very easy task since the .NET System.Drawing.Bitmap class wich the font utility uses to write its output with already supports several file formats via the System.Drawing.Image base class ... I have chosen to implement bmp, jpg, png and tiff ...".

Read on!