Friday, April 27, 2007

2007 INTEL® GAME DEMO CONTEST

Do you believe in second chances? What could you do if your game didn't make it in the Dream.Build.Play contest? Maybe (1) you decide to hold to your more-than-8-hour daytime job -plus you quit your dreams of cash, more cash and glory- or (2) the "Intel® Game Demo Contest 2007" could be your next solution.

However, you'll have to consider that the contest calls for entries elegible for the following two categories:

  1. Best Threaded Game: for the demo that best shows off the computational power of a multi-core processor, and
  2. Best Game on the Go: for the demo that best shows advances in laptop gaming.

Life is not that easy, isn't it? Well, before say "naaahh, it's not for me ...", check the prizes and the official rules.

From the rules: "... Contest begins March 5th, 2007. Registration Forms must be received by July 1st, 3:00pm PST 2007. Community judging to determine finalists will begin July 1st, 3:00pm PST 2007 and run until August 1st, 3:00pm PST 2007. Executables of finalists must be received by August 15th, 3:00pm PST 2007. Winners will be announced at Austin Game Developer Conference on September 5th, 2007, and published on the contest website the same day ...".

Let's code!

Thursday, April 26, 2007

NEW CONTENT FOR "XNA'ERS"

Ok, so you downloaded the refresh update for XNA GSE v1.0, read the readme page and updated the framework on your system, but have you happened to check the new content available at http://creators.xna.com?

I knew it! Don't be a lazybones, pay a visit to the XNA Creators Club Online site and:

  • Download the new starter kit: finally! The long-awaited "Racing Game" (formerly called "XNA Racer"),
  • Download the new samples: 3D audio, bloom, 2D particles, and many more.
  • Read the new articles: data structure and the shader series,
  • Watch the new video tutorials: advance audio series, and,
  • Download the new utilities: the "Bitmap Font Maker" utility and controller graphics.

Wow!

[Are you an "XNA'ER"? Sounds cool, doesn't it?]

"PCGZINE 5" NOW AVAILABLE FOR DOWNLOAD

This month issue of PCGZine is now available for free download. As always, you have read it right, free download.

The issue includes an interview to the president of Massive Entertainment -the one behind "World in Conflict" game- plus a preview of "Enemy Territory: Quake Wars", a review of "The Lord of the Rings Online: Shadows of Angmar", and more, much more.

So, what are you waiting for?! Download it now!