Thursday, April 19, 2007

MORE ON "FOREACH" LOOPS

Eli's second part of the series is available now.

From Eli's post: "... For you impatient readers, here's my results: As I just found out, this holds true on the Xbox360 as well. Read on to find out how I came to this conclusion, and maybe learn something about (deep breath) The XNA Framework Remote Performance Monitor for Xbox 360 ...".

So, want to find out? Read on ...

XNA & THREADING

Joseph Molnar, whose blog is entitled "The Pensive Gamer", has published a series of interesting articles on XNA and threading:
  1. XNA Game Loop And Threading,
  2. XNA Threading - The Problems, and
  3. XNA Threading - Locks.
A must read.

Wednesday, April 18, 2007

JSEDLAK'S 'TOWER DEFENSE' PROGRESS

John Sedlak has published a new video showing off the new added menu elements and sounds to his version of "Tower Defense".

From John's post: "... A lot of progress made on Tower Defense over the week so far. We have weapons rotating and shooting as well as music and sound! Check out the new page for the game to see the latest screenshots and get the latest code release here. Note that although it comes with Thrust DLLs, it is in no way a release of the library and could be buggy and/or inefficient. Also note that I realize the video isn't the smoothest of gameplay videos, Camtasia seems to really hog up the computer when recording nowadays and I can't seem to get a smooth video anymore. I assure you the game runs at a consistant 63fps when not recording ...".

Enjoy!