From John's post: "... A lot of progress made on Tower Defense over the week so far. We have weapons rotating and shooting as well as music and sound! Check out the new page for the game to see the latest screenshots and get the latest code release here. Note that although it comes with Thrust DLLs, it is in no way a release of the library and could be buggy and/or inefficient. Also note that I realize the video isn't the smoothest of gameplay videos, Camtasia seems to really hog up the computer when recording nowadays and I can't seem to get a smooth video anymore. I assure you the game runs at a consistant 63fps when not recording ...".
Enjoy!Wednesday, April 18, 2007
JSEDLAK'S 'TOWER DEFENSE' PROGRESS
John Sedlak has published a new video showing off the new added menu elements and sounds to his version of "Tower Defense".
Tuesday, April 17, 2007
UNLEASH YOUR IMAGINATION WITH XNA GSE
The XNA Team has announced that a new article about XNA GSE -by Charles Cox and Michael Klucher- is available on May issue of MSDN Magazine.
From the announcement: "... The article presents a high-level view of XNA Game Studio Express, and then walks through how to create a copy of Spacewar and modify the source to add new functionality to the game--in this case, a shield ...".
Cannot wait, ugh? Then get to the article by following this link.Monday, April 16, 2007
MANAGING UNITS
Machaira has published a couple of examples, being one of them a class that manages units in a RTS game.
From the post: "... In response to a post on the Creators Club Online forums, I whipped up a quick sample of a class that manages RTS (or any genre) units. Check it out here. If I get a chance, I'll spruce it up a little since the current version is totally barebones (what do you expect for a half-hours, if that, worth of work) ...".
Well, I guess it's all for today ...
Subscribe to:
Posts (Atom)