From the announcement: "... The article presents a high-level view of XNA Game Studio Express, and then walks through how to create a copy of Spacewar and modify the source to add new functionality to the game--in this case, a shield ...".
Cannot wait, ugh? Then get to the article by following this link.Tuesday, April 17, 2007
UNLEASH YOUR IMAGINATION WITH XNA GSE
The XNA Team has announced that a new article about XNA GSE -by Charles Cox and Michael Klucher- is available on May issue of MSDN Magazine.
Monday, April 16, 2007
MANAGING UNITS
Machaira has published a couple of examples, being one of them a class that manages units in a RTS game.
From the post: "... In response to a post on the Creators Club Online forums, I whipped up a quick sample of a class that manages RTS (or any genre) units. Check it out here. If I get a chance, I'll spruce it up a little since the current version is totally barebones (what do you expect for a half-hours, if that, worth of work) ...".
Well, I guess it's all for today ..."EQUALIZING ARTWORK"
Shawn has published his latest installment on lighting: "Equalizing artwork".
From the post: "... Any time you draw more than one thing on the screen you need to think about how well their colors, brightness, and contrast levels will fit together. By far the most important tools for controlling this are the lighting and fog settings ...".
Read on!
Subscribe to:
Posts (Atom)