Monday, April 16, 2007

"EQUALIZING ARTWORK"

Shawn has published his latest installment on lighting: "Equalizing artwork".

From the post: "... Any time you draw more than one thing on the screen you need to think about how well their colors, brightness, and contrast levels will fit together. By far the most important tools for controlling this are the lighting and fog settings ...".

Read on!

GET A BETTER SERVICE

Uhmm ... typo, sorry, my mistake: "A Better GetService" by Rhysyngsun.

From the post: "... so recently there's been a lot of major discussion on the XNA forums about GameComponents. Now, I love the idea of having integrated components that automatically get get updated and also drawn in the case of DrawableGameComponent, however, when it comes to accessing the Game class's Services. I also have at issue being able to access said Services in a class that is not a GameComponent. I understand the XNA's team for making the services the way they are, however I don't want to have to derive from GameComponent and add it to the GameComponentCollection every time I want to check to have access to the ContentManager or whatever. For the most part, input components are the only issue that I have with the way Services are set up ...".

Read on!

IS "SILVERLIGHT" THE NAME OF A COLOR?

Maybe not this time ... it's the new name for the Windows Presentation Foundation/Everywhere (WPF/E).

Want to know whether XNA GSE will integrate it? Then read David's post on this regard.

From the post: "... How can I use Silverlight with my XNA Framework-based games?" I will directly answer that we have ...".

Curious? I told you to read David's post ... ;)