Monday, April 16, 2007

NEW XNA CONTENT BY FRANCESCO FORNO

Francesco has uploaded the latest versions of "XMLPipeline" and "FontRenderer" assemblies, both used by his GUIManager sample.

From Francesco's post: "... The FontRenderer is the same you find on the Creators web site, however since I slightly modified it you need my DLL for the GUIManager to work. The source code of the modified sample is public: just drop me an email.

To learn how to use the XMLPipeline and FontRender components, just look at the GUIManagerSample, or post a comment to this post ...".

Cheers!

Saturday, April 14, 2007

NEW TUTORIAL: XNA OCTREE SYSTEM

Rhysyngsun has published a new tutorial explaining hot to build an XNA-based octree system.

From the post: "... First of all, what exactly is an octree? An octree is a spatial partitioning system that divides a cube recursively into eight equally sized cubes until each cube contains a specified number of polygons or objects. This tree can then be used to quickly determine visibility or to quickly rule out objects for physics purposes. For the purposes of XNA, I've designed my system to be used on a per-object basis ...".

Read on!

NEW DTD CLONE VIDEOS

John Sedlak has published a couple of videos showing the progress of his DTD clone:

Enjoy!